﻿using UnityEngine;

namespace zframe.hot
{
    public class UILogicEntry
    {
        public int id = 101;
        public string name = "UILogicEntry";
        public void Start()
        {
            Debug.Log($"zframe.hot UILogicEntry Say你好！id={id},name={name}");
            var canvas = GameObject.Find("Canvas");
            if (canvas != null)
            {
                LoaderManager.LoadUIPrefabObj("prefabs/ItemIcon",canvas.transform);
            }
            Debug.Log($"zframe.hot UILogicEntry Say 显示预设 55 id={id},name={name}");

        }
    }
}
